INDEPENDENT BROWSER ARCADE

Old-school soul.
One more round.

Big personalities. Cinematic Pacific dogfights. Last-stand shootouts. A growing collection of homemade arcade games, ready to play in your browser.

No account. No install. Just press play.

THE HOME ARCADEVOL. 01
08GAME
FAMILIES
01 / FIGHT02 / FLY03 / DEFEND04 / REMATCH05 / PACIFIC06 / DEMOLISH07 / MANAGE08 / SPACE
ALL SKILL LEVELS WELCOME
HIGH SCORES NOT GUARANTEED.
8 game families12 distinct buildsOriginal versions includedMade for the browser

PICK YOUR NEXT OBSESSION

The game room.

Latest builds up front. Originals inside each card.

NEW / SPACE ARCADE SHOOTERStar Swarm original space arcade artwork with alien formation and a fighter shipDEFEND THE LAST STAR SYSTEM
NEW RELEASE · ARCADEV1.0

Star Swarm

Defend the galaxy against sweeping alien formations, diving fighters and flagship bosses. Score big, collect twin-laser upgrades and shields, and survive endlessly escalating waves in an original Galaga-inspired shooter.

Formation & diving enemiesBosses & power-upsKeyboard & touch
Controls & game notes

Arrow keys or A/D to steer, Space to fire and P to pause. Touch players can drag on the game or use the on-screen controls. Original artwork, graphics and synthesized sound.

Game source ↗
00 / 3D WORKSHOP TYCOONPanelworks isometric collision repair centre game artworkMANAGE THE KEYS-IN TO KEYS-OUT JOURNEY
NEW RELEASE · SIMULATIONV2.0

Panelworks

Run your own collision repair centre in 3D. Accept insurer referrals, estimate damage, order parts, dispatch technicians and move vehicles through repair, paint, assembly, QC and collection. Now with priority dispatch, staff training, shift reports and smarter intake capacity. Keep cash positive and insurers happy.

3D workshopStaff & partsProfit & insurer trust
Controls & management

Click a repair job to manage it. Drag to orbit the 3D floor and scroll to zoom. Accept jobs, order parts, schedule trades, contact customers and collect payment. Toggle Foreman Assist for automatic staff assignment.

Game source ↗
00 / 3D DEMOLITION PUZZLE Demolition Man original cover artwork showing a condemned orange tower collapsing inside a city block. ORIGINAL GAME ARTWORK
NEW RELEASE · 3D PUZZLEV1.0

Demolition Man

Plan a controlled implosion inside a crowded city block. Place charges on structural nodes, tune power and firing delays, then bring the target down without touching neighbouring buildings. Ten fixed contracts lead into endlessly seeded procedural jobs.

Three.js cityPhysics collapseProcedural contracts
Controls & contract rules

Survey: drag to orbit and use the wheel to zoom. Charges: click glowing structural nodes to add or remove explosives. Sequence: choose power and delay group before placing each charge.

Score rewards low explosive use, complete target removal and zero collateral damage. Progress and best scores are saved locally.

Game source & full notes ↗
01 / CINEMATIC AIR COMBAT Midway Evolution original game artwork showing a P-38 Lightning attacking enemy aircraft and a carrier over the Pacific Ocean. ORIGINAL PACIFIC BATTLE ARTWORK
NEW RELEASE · SINGLE PLAYEREVOLUTION V2.0.1

Midway: Evolution

Fly through five eras: ancient fantasy, WWI, WWII, modern jets and the far future. Launch into fullscreen, evolve your weapons, earn medals and choose upgrades between five distinct flagship battles.

Five evolving erasSprites & upgradesKeyboard & touch
Controls & mission intel

Fly: WASD or arrow keys. Fire: automatic or Space. Bomb: X or B. Evasive roll: Z. Pause: P or Escape.

On phones and tablets, drag on the playfield to move and automatically fire. Use the Bomb, Evade and Pause buttons. Collect glowing weapon, repair, shield and bomb icons. Destroy each flagship and choose an upgrade to advance. Shift slows movement for precision. F toggles fullscreen.

Original code and illustrated procedural graphics. An unofficial fan-inspired tribute, not affiliated with Capcom.

Source code & build notes ↗
02 / FIGHTING Dave's original Stereotype Fighters sprite sheet, showing his combat poses. ORIGINAL CHARACTER ART
VS CPU / LOCAL 2PV7

Stereotype Fighters

Choose from 20 larger-than-life fighters and trade punches, kicks and specials across six arenas. Take on the CPU, challenge a friend locally, or sharpen your timing in Training.

20 fighters6 arenasTraining mode
Controls & game notes

Player 1: WASD to move, jump and crouch; F punch, G kick, H special, E block.

Player 2: Arrow keys; J punch, K kick, L special, I block. P or Escape pauses.

Player 1 touch controls are available on touch devices. Local 2P needs a keyboard. Character animation atlases are generated from the source sprite sheets in the Characters folder.

Game source & full notes ↗
03 / VERTICAL SHOOTER Original P-38 Lightning player aircraft sprite artwork from Pacific Lightning. ORIGINAL AIRCRAFT ART
SINGLE PLAYERSPRITE BUILD

Pacific Lightning

Pilot a P-38 through enemy formations, battleship attacks and recurring boss encounters. Collect spread fire, beam and shield power-ups, then drop a screen-clearing bomb when the sky gets crowded.

Aircraft wavesBoss encountersWeapon upgrades
Controls & earlier versions

Move: WASD or arrow keys. Fire: Space. Bomb: Shift or X. Start / restart: Enter.

The main button opens the sprite-art build. The earlier prototype is still available:

Play the original Pacific Fighter build ↗Play the archived copy of the original ↗

The archived copy uses the same game code as the original, so it is not counted as a separate build.

Game source & full notes ↗
04 / ARCADE SHOOTER Gunship boss sprite from Sandbag Siege V2. ORIGINAL GUNSHIP ART
SINGLE PLAYERV2

Sandbag Siege

Move into a first-person arcade battlefield. Aim with the mouse, manage your ammunition and use medkits and grenades to survive the assault, with a gunship boss waiting to test your aim.

First-person actionPickups & grenadesGunship boss
Controls & original version

V2: WASD to move, mouse to aim, left click to fire, Q medkit, E grenade, 1 / 2 weapon, R reload, P pause.

Original: A fixed shooting gallery behind sandbags. Mouse to aim and fire; Space to pop up or hide; 1 / 2 weapon; Q cycles support weapons; G grenade; R reload; P pause.

Play the original Sandbag Siege ↗Game source & full notes ↗
05 / PARODY FIGHTER Cassette Jack's original pixel-art fighter sprite. Prairie Rose's original pixel-art fighter sprite. ORIGINAL FIGHTER SPRITES
VS CPU / LOCAL 2PV3

Left Vs Right

Four satirical fighters. One arena. Settle the score with punches, kicks and character-themed specials against the CPU or a friend. The third build expands the roster's arcade-style animation sheets.

4 fightersLocal rivalryFast rematches
Controls & earlier versions

Player 1: WASD movement and jump; F punch, G kick, H special.

Player 2: Arrow keys; J punch, K kick, L special. Keyboard recommended.

Play Left Vs Right V2 ↗Play the original Left Vs Right ↗Game source & full notes ↗

BUILT FOR THE FUN OF IT

A little arcade.
A work in progress.

RetroGames is Andrew Bartlett's collection of browser-game experiments: original artwork, familiar arcade ideas and plenty of room to grow. These are playable prototypes, not finished commercial releases.

For the best experience, use a desktop browser and a keyboard. Sandbag Siege also needs a mouse. Artwork above comes from the games' own assets; the cards are not gameplay screenshots.

What about Star Scrapper '84?

A preview page exists in the repository, but its referenced game.js and styles.css are missing. It is not listed as playable until those files are restored.